<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.9.3 (http://www.squarespace.com/) on Thu, 18 Mar 2010 17:58:36 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Area 5</title><link>http://area5.tv/blog/</link><description>Games, Videos, and Videos about Video Games</description><lastBuildDate>Tue, 16 Mar 2010 18:11:56 +0000</lastBuildDate><copyright>Area 5 Media, LLC © 2009</copyright><language>en-US</language><generator>Squarespace Site Server v5.9.3 (http://www.squarespace.com/)</generator><item><title>MAKING SPACE FOR CRITICS AND EQUAL COVERAGE FOR ALL GAMES</title><dc:creator>ryan</dc:creator><pubDate>Thu, 11 Mar 2010 18:46:55 +0000</pubDate><link>http://area5.tv/blog/making-space-for-critics-and-equal-coverage-for-all-games.html</link><guid isPermaLink="false">321884:3375108:6979846</guid><description><![CDATA[<p>Phil Fish was kind enough to ask me to participate in the Indie Gamemaker Rant at GDC 2010. I was delighted to be invited, especially considering I'm not an indie game developer. At first I planned to talk about how small development studios should document their process, and essentially, do their own press. But Phil told me that the audience would've heard that before.</p>
<p>I decided to speak about my feelings concerning the gaming press instead. A few weeks ago, I sat down to write some notes on the subject. Two hours later, I had written a full speech. I tried -- and failed -- to memorize it in time for the session. The entire text, almost exactly as I read it from my phone in front of the live audience, follows below:</p>
<blockquote>
<p><br /><span class="full-image-block ssNonEditable"><span><a href="http://www.flickr.com/photos/officialgdc/4423951646/sizes/l/"><img src="http://area5.tv/storage/post-images/photoblogs/ryan_rant_2_small.jpg?__SQUARESPACE_CACHEVERSION=1268335998699" alt="" /></a></span><span class="thumbnail-caption" style="width: 600px;">Photo courtesy of Official GDC on Flickr.</span></span></p>
</blockquote>
<blockquote>
<p>I know many of you here are indie game creators. I am not one of you. I've been a member of the gaming press for the past ten years, first as a freelancer, then on the editorial and video teams at GameSpy.com, IGN.com, and 1UP.com where I co-created the 1UP Show. I'm now a part of the independent company AREA 5, where I make videos about games.</p>
<p>In general, the gaming press drives me nuts. So much of the writing is garbage, isn't it? When I read a piece that uses proper grammar and punctuation, it's surprising; isn't that sad? Quality, process and copy editors have been set aside in the name of immediacy and 24-hour-a-day coverage. It's no surprise. It's the same shift that's happened to media at large. It's sad.</p>
<p>The worst part is that I still care. Maybe I'm stupid. Maybe it's crazy to think that the most interactive and modern art form on the planet needs to be picked at and pulled apart by writers, radio and video producers, and fellow game creators with a vast knowledge of the medium. Maybe I'm crazy to think we need to pay these termites talk about their insights from a late night online gaming session or how No More Heroes relates to French New Wave cinema. Maybe I'm nuts to think we should give them open access to studios to let them dissect the game design process and write about it. Would it be insane to let them burrow through the craft, peek at its insides, focus on its intricacies and help us all see <strong>how it works</strong>? I know. I'm crazy. I want people to dig through it all so that we can learn from their findings and have a document of the triumphs, the growing pangs, and mundanity of our medium in its infancy. I won't apologize for it, though. That's what I want: an industry with space for real critics.</p>
<p>But since I started working as part of the gaming press ten years ago, the number of quality gaming outlets with a budget has gone down, not up. The number of writers I respect has increased, but the vast majority of them have moved from editorial teams into game development. And it makes sense: games benefit from great stories. Publishers need tastemakers to build their communities. And most importantly, these writers have families and need to be paid an honest wage to survive. But when the potential subject of these former critics' work is a single game rather than <strong>all of them</strong>, the number of checks and balances in our system decreases. Even if what they write is only subtlety influenced by the corporation calling the shots, it still is. Not only are we losing all this potentially great, moving, and insightful game criticism, we're losing the ability to keep our industry honest.</p>
<p>The largest of the editorial outlets will continue to survive based on the quality of their SEO, the number of users on their messageboards, and the quickness with which they can post the latest media assets from the biggest AAA games. They don't want or need to enable the best of us to act as curators of the medium while also aiding us in paying our rent. Their dot-com-boom-esque staff sizes, huge tech and production teams, and arcane, flash-driven front pages define them. What they pay for all that could be focused into quality editorial work and clean, simple, modern web design. But it's not. Because nobody wants to upheave their own operation if it already pays; and pay it does.</p>
<p>I'm just one disenchanted guy with five minutes to talk. I can't change the way things are. But if I could make a humble request of the gaming press -- one that would cost nothing but a little time and effort on the part of the writers to implement -- it would be this: <strong>treat games equally</strong>. AAA games. Indie games. iPhone games. There are thousands of great games out there waiting to be discussed. They're all competing against each other for the same thing: <strong>our time</strong>. Despite their budgets or the number of people involved in their creation, these games are influenced by each other, our culture and and the people who play them. They're all important to the future of the medium. And a lot of them are even fun to play.</p>
<p>Don't limit the scope of your coverage to games with titles you've seen in the press releases filling your inbox. Go out and find new stories yourself. You say: we cover indie games now, dude! I say: bravo. But just covering new releases on XBLA and PSN isn't enough. An indie round-up once a year won't cut it either. Don't compartmentalize your coverage. I'd like to see fewer top ten lists and blogs dedicated to the best twenty iPhone games that came out last week.   I love <a href="http://offworld.com">Offworld</a> and <a href="http://tinycartridge.com">TinyCartridge</a> as much as anyone else, but I don't feel those sites have that much of an opportunity to expand the minds of the vast majority of Gears of War players, for example. Their audience will always be limited next to that of the big boys; it's the larger outlets that I want to see mention God of War III, Heavy Rain, Spelunky, Colorbind, and Auditorium all in the same breath. You have the power to turn your readers, watchers, and listeners on to so much more than what's new this week on Xbox 360 if you simply talk about both the big and small games with the same level of commitment, care, and enthusiasm. The scale of your operation gives you the unique opportunity to cover more. This "all games are equal" mantra has worked for my team and I. We're constantly getting Twitter followers and commenters telling us how grateful they are about being turned on to some tiny game they would've missed simply because we included it in the conversation. Put simply: our audience comes for Halo: Reach and stays for VVVVVV.</p>
<p>If we can expand the number and type of games that enter the consciousness of the audience, the diversity of the games themselves will inspire more creative criticism. We can invite more people to care about what the creators we critique create if we can show them just how ambiguous the definition of the word videogame is. Hopefully then we can get back to building our side of the industry into what it should be rather than let it grow into a larger version of what it is now: a vast landscape of consumer reports and the same daily headlines copy-and-pasted across thousands of websites without ever being edited by another pair of eyes -- or a spell checker -- all while our best writers are being picked off or burnt out one at a time. Treat games equally. That would be a baby step in the right direction.</p>
</blockquote>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6979846.xml</wfw:commentRss></item><item><title>WHERE THE F*CK IS MY CO-OP?! And EGM[i] Demo Video</title><category>EGM</category><category>egmi</category><category>sxsw</category><dc:creator>matt chandronait</dc:creator><pubDate>Tue, 09 Mar 2010 01:09:35 +0000</pubDate><link>http://area5.tv/blog/where-the-fck-is-my-co-op-and-egmi-demo-video.html</link><guid isPermaLink="false">321884:3375108:6949857</guid><description><![CDATA[<p>For those of you that didn't catch the announcement on last week's episode of CO-OP Live (and why not? Why didn't you watch? ARE YOU TRYING TO HURT MY FEELINGS?!), we're taking a break in light of OMGWTF levels of busy-ness.</p>
<p>Between getting together the content we need for the first episode of a show we're doing for EGM (in case you missed it, there's a <a href="http://www.youtube.com/watch?v=zGxQHboJAEs">preview video of the digital version of EGM up on YouTube</a>--the video was produced by none other than those jerks at Area 5 Media), The Game Developer's Conference happening this week in our back yard and me doing a panel at next week's SXSW, there just aren't enough bodies in the office or enough ours in the week to make CO-OP Live happen. Remember, we love you and we'll be back ASAP!</p>
<p>As for my panel, if you're going to be at SXSW, save some time on Tuesday. <a href="http://my.sxsw.com/events/event/632#">Here are all the details</a>. You all should bow-down to the awesomeness of my friend&nbsp;<a href="http://www.karenchu.net/">Karen Chu</a> (now at&nbsp;<a href="http://playfirst.com">PlayFirst</a>) for setting up all this panel stuff. She's a force to be reckoned with.</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6949857.xml</wfw:commentRss></item><item><title>THE ULTIMATE, FAN-MADE, 1UP SHOW BOX SET</title><category>1up show</category><category>1up.com</category><category>Uncategorized</category><category>box set</category><category>cesar</category><category>dana laratta</category><category>dvd</category><dc:creator>cesar</dc:creator><pubDate>Thu, 04 Mar 2010 22:36:27 +0000</pubDate><link>http://area5.tv/blog/the-ultimate-fan-made-1up-show-box-set.html</link><guid isPermaLink="false">321884:3375108:6909401</guid><description><![CDATA[<p>We were relieved to find out that the shoe box sent to us earlier this week did NOT contain a decomposing cat:</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://area5.tv/storage/2.jpg?__SQUARESPACE_CACHEVERSION=1267742810646" alt="" /></span></span><br />Instead we opened the case to find 45 amazingly well-mastered 1UP Show DVD's, courtesy of <a href="http://danalaratta.com/">Dana Laratta</a>, an incredibly dedicated 1UP Show/Broken Pixels/CO-OP viewer whom (like many of our fans) we owe an incredible debt of gratitude.</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://area5.tv/storage/1.jpg?__SQUARESPACE_CACHEVERSION=1267742725717" alt="" /></span></span></p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://area5.tv/storage/3.jpg?__SQUARESPACE_CACHEVERSION=1267742892576" alt="" /></span></span></p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://area5.tv/storage/4.jpg?__SQUARESPACE_CACHEVERSION=1267742793261" alt="" /></span></span></p>
<p>You know, working in an industry where release dates dictate our production schedule, it's easy to forget the work we did four weeks ago let alone four years ago. These DVD's serve as a great reminder of all the wonderful people we met, games we played, and times we had while making the 1UP Show. Suddenly, sitting in those busted cubicles, watching Jason getting body-slammed by Mielke for being an unruly intern doesn't seem like that long ago.</p>
<p>&nbsp;</p>
<p>Thanks Dana :)</p>
<p>&nbsp;</p>
<p>PS. Unfortunately we don't have the rights to sell the DVD box set, but I'm sure if you talk to Dana, you guys can work "something" out... if you make it "worth his while..." I'm talking about "SEX."</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6909401.xml</wfw:commentRss></item><item><title>CO-OP Live 0104 -- Heavy Rain, Just Cause 2, WarioWare D.I.Y., Sin &amp; Punishment: Star Successor, and more!</title><category>art style: light trax</category><category>art style: rotozoa</category><category>co-op live</category><category>heavy rain</category><category>just cause 2</category><category>photo dojo</category><category>sin and punishment: star successor</category><category>warioware d.i.y.</category><dc:creator>matt chandronait</dc:creator><pubDate>Wed, 03 Mar 2010 17:13:38 +0000</pubDate><link>http://area5.tv/blog/co-op-live-0104-heavy-rain-just-cause-2-warioware-diy-sin-pu.html</link><guid isPermaLink="false">321884:3375108:6896953</guid><description><![CDATA[<div style="float:left;margin:0px 8px 8px 0px;">
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<p>
Yes, the ApocalyPS3 has come and gone (we hope), but we couldn't just let it go without poking a little fun. If you have a TS3 (that's not a typo) like we do, hopefully you didn't suffer the same fate. More after the show:
</p>
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<hr class="viddesc"></hr>
<p>
A leap forward in interactive entertainment, <em>Heavy Rain</em> should be on everyone's list of paradigm-shifting moments for the medium. While some question whether or not it's really a "game," Ryan and I are pretty much in agreement as to why the game's release deserves to be heralded as an important event for gamers everywhere. Unfortunately marred by some mediocre voice acting, the surrounding message to this talk is: play this. Play this game and then make everyone you know play it, gamer or not.</p>
<p>
Cesar and I got some serious hands-on fun-time with <em>Just Cause 2</em> and like most people came away with that <em>Red Faction</em> vibe. It's open world, kitchy mayhem and while we thought the early introductions of the game in video form looked cool, we're now really eager to get our hands on the final game and go on a path of grapple-wielding destruction.</p>
<p>
Big game companies and publishers every so often like to throw a "media day" where they invite the gaming press, feed them lots of free stuff and in return get a bunch of glowing previews about their upcoming period of new offerings. Nintendo's can sometimes be marred with fewer offerings, but this one suffers no such indignity. With almost every title on hand having a strong showing, this looks like it may be a very good year to own a Wii and a DS (or a DS Lite, or DSi, or DSi XL, or... sheesh, just how many of those things ARE there??). We go into <em>WarioWare D.I.Y.</em> (gaming industry in a box), <em>Sin and Punishment: Star Successor</em> (Treasure has done it again), a couple, sweet <em>Art Style</em> games that are hitting WiiWare and the impulsively funny <em>Photo Dojo</em>.</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6896953.xml</wfw:commentRss></item><item><title>CO-OP Live 0103 -- The Misadventures of P.B. Winterbottom, Skate 3, Puddle, and Monaco</title><category>co-op live</category><category>monaco</category><category>puddle</category><category>sirron norris</category><category>skate 3</category><category>the misadventures of p.b. winterbottom</category><dc:creator>matt chandronait</dc:creator><pubDate>Wed, 24 Feb 2010 15:25:32 +0000</pubDate><link>http://area5.tv/blog/co-op-live-0103-the-misadventures-of-pb-winterbottom-skate-3.html</link><guid isPermaLink="false">321884:3375108:6816772</guid><description><![CDATA[<div style="float:left;margin:0px 8px 8px 0px;">
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<p><- Apparently people still don't know that you can watch the show after the live broadcast is over. Help us inform them!</p>
<p>
In this live show, we experimented with all-live gameplay. First it was the delightfully delicious <em>The Misadventures of P.B. Winterbottom</em> and two awesome Independent Game Festival finalists <em>Monaco</em> and
<em>Puddle</em>. Ryan was an IGF judge for the festival this year so he's got some
unique perspectives to share. Also, Cesar and Jason got to see <em>Skate 3</em> and are all in a tizzy about it! More after the show:
</p>
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<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861813" title="iTunes HD">iTunes HD </a>
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<li><a href="http://youtube.com/area5media" title="YouTube Channel">Area 5 YouTube Channel</a>
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<hr class="viddesc"></hr>
<p>
Big thanks to our friend Sirron Norris for letting us use his gallery for the shooting of the <em>Skate 3</em> preview. If you like his art, buy some of his stuff at <a href="http://www.sirronnorris.com/">www.sirronnorris.com</a>.</p>
<p>
Also, just how Indie is <em>too</em> indie? We pretty much give the definitive answer this week. Enjoy the show!</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6816772.xml</wfw:commentRss></item><item><title>CO-OP Live 0102 -- Bioshock 2, GeoSpark and X10 Previews</title><category>bioshock 2</category><category>co-op live</category><category>dead rising 2</category><category>game room</category><category>geospark</category><category>iphone</category><category>splinter cell conviction</category><category>x10</category><dc:creator>matt chandronait</dc:creator><pubDate>Wed, 17 Feb 2010 17:04:51 +0000</pubDate><link>http://area5.tv/blog/co-op-live-0102-bioshock-2-geospark-and-x10-previews.html</link><guid isPermaLink="false">321884:3375108:6725790</guid><description><![CDATA[<div style="float:left;margin:0px 8px 8px 0px;">
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<p><- Apparently people still don't know that you can watch the show after the live broadcast is over. Help us inform them!</p>
<p>
Events like X10 can be as frustrating as they can be awesome. First, going to see a bunch of stuff and then not being allowed to show any video of it is pretty much "worst thing ever" for a video show. Second (secondly? I good at grammar!), actaully playing something and then not getting to talk about it due to embargoes <em>also</em> qualifies as "worst thing ever." But it wasn't a total loss! We got to get some serious hands-on time with <em>Dead Rising 2</em>, <em>Splinter Cell: Conviction</em> and <em>Game Room</em> and <em>those</em> we do have video of <em>and</em> can talk about. Hooray! Also, we'd like to give the award for Most Development Studios on a Game, Ever to <em>Bioshock 2</em>. Was it worth the global effort? JayFresh and I lay it on ya. More after the show:
</p>
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<span>DOWNLOAD THE SHOW</span><br />
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<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--hd720p30.h264.mp4" title="Download">HD (30fps) MP4</a> <span class="small">(highest quality)<span>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--hd.h264.mp4" title="Download">HD Quicktime</a>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--large.h264.mp4" title="Download">Large Quicktime</a>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--small.h264.mp4" title="Download">Small Quicktime</a>
</ul>
<ul>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--large.wmv9.wmv" title="Download">Large WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.wmv/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--small.wmv9.wmv" title="Download">Small WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--large.xvid.avi" title="Download">Large Xvid</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0318/coop--0318--x10--small.xvid.avi" title="Download">Small Xvid</a>
</div>
<div id="show_links" style="width:150px;margin-left:230px;text-align:right;">
<span>SUBSCRIBE</span><br />
<ul style="width:150px;">
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861813" title="iTunes HD">iTunes HD </a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861814" title="iTunes Large">iTunes Large</a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861826" title="iTunes Small">iTunes Small</a>
<li><a href="http://youtube.com/area5media" title="YouTube Channel">Area 5 YouTube Channel</a>
</ul>
</div>
<hr class="viddesc"></hr>
<p>
Also, for those of you afraid that we had expunged the edited segments entirely, we present to you are first Mobile Minute. It's a pretty in-depth look at the iPhone game <em>GeoSpark</em>, a super-addictive action, line-drawing game that at a $0.99 price tag is pretty much placed squarely in the "must have" category. Jason and Cesar were the cats that get into this week over their mutual admiration for this slick little game.</p>
<p>
We decided to change things up a bit this week and have the fan segments more involved in the show. Last week, since it was our first go, we just had it all at the end, but this week we wanted to try something different so we brought you in at the end of the <em>Bioshock 2</em> review and throughout the X10 previews segment. Honestly, we've gotta get better at pulling in the questions and comments. A problem is that our show is still running a bit long, but really we could talk to you peeps forever. What we need is to make sure we tighten up the game discussions and that we have a cleaner way of breaking into the discussion with the stuff coming in from y'all.</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6725790.xml</wfw:commentRss></item><item><title>CO-OP Live 0101 -- Mass Effect 2, Jonathan Mann, and YOU</title><category>co-op live</category><category>jonathan mann</category><category>mass effect 2</category><dc:creator>matt chandronait</dc:creator><pubDate>Wed, 10 Feb 2010 20:10:01 +0000</pubDate><link>http://area5.tv/blog/co-op-live-0101-mass-effect-2-jonathan-mann-and-you.html</link><guid isPermaLink="false">321884:3375108:6641298</guid><description><![CDATA[<div style="float:left;margin:0px 8px 8px 0px;">
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<p><- Our first LIVE show was a success! Tell the world!</p>
<p>
Well, at least WE think it was a success. What do you think? What could have been improved? What actually worked really well? Any suggestions for new stuff we can try out? As for all of you that were worried there would be no "recorded" or archived version of the show, here it is! From what I hear, the flash-embedded version was up only an hour or so after the live broadcast finished. The download links went up only a few hours later, so from now on I'll be doing these blog posts Tuesday evening when everything is up and live and available to download. More after the show:
</p>
<br />
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  </object>
<div id="show_links">
<span>DOWNLOAD THE SHOW</span><br />
<ul>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0317/coop--0317--live1--hd720p30.h264.mp4" title="Download">HD (30fps) MP4</a> <span class="small">(highest quality)<span>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0317/coop--0317--live1--hd.h264.mp4" title="Download">HD Quicktime</a>
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<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0317/coop--0317--live1--small.h264.mp4" title="Download">Small Quicktime</a>
</ul>
<ul>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0317/coop--0317--live1--large.wmv9.wmv" title="Download">Large WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.wmv/bitcast-a.bitgravity.com/revision3/web/coop/0317/coop--0317--live1--small.wmv9.wmv" title="Download">Small WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0317/coop--0317--live1--large.xvid.avi" title="Download">Large Xvid</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0317/coop--0317--live1--small.xvid.avi" title="Download">Small Xvid</a>
</div>
<div id="show_links" style="width:150px;margin-left:230px;text-align:right;">
<span>SUBSCRIBE</span><br />
<ul style="width:150px;">
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861813" title="iTunes HD">iTunes HD </a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861814" title="iTunes Large">iTunes Large</a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861826" title="iTunes Small">iTunes Small</a>
<li><a href="http://youtube.com/area5media" title="YouTube Channel">Area 5 YouTube Channel</a>
</ul>
</div>
<hr class="viddesc"></hr>
<p>
Yes, there's a lot of <em>Mass Effect 2</em> in this show. We've wanted to spill our guts on this game for weeks and we figured for our first live show it would be best to focus on a single title and make that critique as high quality as possible rather than take on too much and have a weak premiere. Ryan, JayFresh, and myself put the game through its paces and find ourselves in eager anticipation of the end of the trilogy.</p>
<p>
Our new format opens up all kinds of possibilities, not the least of which is the ability to have musical guests! We were able to bring in <a href="http://www.jonathanmannmusic.com/">Jonathan Mann</a>, famous video game musician, co-creator of the original CO-OP theme and unbelievably prolific musician thanks to his <a href="http://rockcookiebottom.com">Song-A-Day</a> project. Thanks for coming by and being such an integral part of the premiere, Mr. Mann!</p>
<p>
And, of course, this is the first time we've been able to respond directly to you, the fans! We're pretty candid as to why the change to live, how the new format comes together and, of course, what the hell happened to Rob??</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6641298.xml</wfw:commentRss></item><item><title>How you can participate in CO-OP Live! Or: CO-OP Live Premieres TODAY at 4PM PST/7PM EST</title><category>co-op live</category><category>co-op live</category><dc:creator>matt chandronait</dc:creator><pubDate>Tue, 09 Feb 2010 16:25:52 +0000</pubDate><link>http://area5.tv/blog/how-you-can-participate-in-co-op-live-or-co-op-live-premiere.html</link><guid isPermaLink="false">321884:3375108:6625895</guid><description><![CDATA[<div style="float:left;margin:0px 8px 8px 0px;">
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</div>
<p>You know how people on the freeway always seem to let their foot off the gas as they drive by an accident as though they were in some morbid, cinematic slow-mo; trying to catch a glimpse of whatever carnage ensued moments before? "A few minutes earlier and it could have been me," some of them must be saying to themselves, drifting slowly by, craning their necks like carrion birds...</p>
<p>
This is NOT how <em>CO-OP Live</em> plans to begin its life. There are a million moving pieces to a live production and we've been rehearsing them <em>all</em> until they're as solidly integrated as the blocks of the fucking <em>pyramids</em>. Things will still go wrong, but we can guarantee you that what you <em>won't</em> be getting is some dues sitting on a couch talking at the camera for an hour. Yes, there <em>will</em> be some dudes sitting on the cough talking about video games, but bear with us, it's not what you think.</p>
<p>
So where do you come in? We're going to have dedicated fan segments that are going to come near the end of our show or at specifically planned times. In order to keep things snappy, we're going to be tied to a schedule with someone yelling in our ears (no, really, we'll have things in our ears like TV anchor people, how groovy is that?) when our time to yap about a game is up. We'll bring you in afterward to agree or disagree with us, so write down those thoughts ahead of time.</p>
<p>
For our first show (SPOILER), we're going to have a special musical guest. After the first performance, we're going to sit down with said guest and have a quick fan segment where you can ask him questions. He'll do another song to play himself out and then we'll come back to a full fan segment where everything is fair game. Just don't ask Ryan to dance. Ryan doesn't dance. Unless he's drunk. Then he dances AWESOME. If you're not already, follow <a href="http://twitter.com/COOP_live">@COOP_live</a> on Twitter. You don't really <em>have</em> to follow our show Twitter to participate, though. Just use @COOP_live anywhere in your Twitter post and we'll see it! Our hope is that Twitter will be easier to manage than a chat room and that since we can control the flow on the page we won't have to worry about stuff scrolling off the page before we get a chance to read it. Be patient with us, though, as there was no way to test this part of the show beforehand to any real capacity and it's going to take us some time to get it running all swimmingly. All question and comments are welcome, but lame ones will be ignored.</p>
<p>
Here's a summary of the details"<br />
- Bookmark <a href="http://revision3.com/co-op">http://revision3.com/co-op</a><br />
- The show starts at 4PM PST/7PM EST SHARP!<br />
- Tweet to <a href="http://twitter.com/COOP_live">@COOP_live</a> during our fan segments to get in on the act<br />
- If you miss the show, it will be recorded and put out on the regular iTunes feed later tonight.<br />
</p>
<p>
Lastly but not least-ly, we're going to need your help! We hate lame shit as much as you do and CO-OP Live CANNOT be lame shit! Tell us what you think is awesome and want more of and what you think is terrible and want less of. We couldn't have gotten this far without you and without you there's no future for our show. Thank you, and enjoy (*crosses fingers*)!</p>
-]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6625895.xml</wfw:commentRss></item><item><title>CO-OP LIVE Starting February 9th, 4PM PST/7PM EST -- Follow coop_live on Twitter to join in!</title><category>co-op live</category><dc:creator>matt chandronait</dc:creator><pubDate>Tue, 02 Feb 2010 17:37:47 +0000</pubDate><link>http://area5.tv/blog/co-op-live-starting-february-9th-4pm-pst7pm-est-follow-coop_.html</link><guid isPermaLink="false">321884:3375108:6536755</guid><description><![CDATA[<div style="float:left;margin:0px 8px 8px 0px;">
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</div>
<p><- Tell the world about our new show! We want the premiere to be as epic as possible!</p>
<p>
You may have seen this announcement already, but here's the post where we spill our guts on all the details. Can we do this?? YES! Can we do it without screwing up, live, for the world to see? Probably not. That's the theme of this announcement video. Watch it, first, and then read below for how you can be a part of the show!
</p>
<br />
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<div id="show_links">
<span>DOWNLOAD THE SHOW</span><br />
<ul>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--hd720p30.h264.mp4" title="Download">HD (30fps) MP4</a> <span class="small">(highest quality)<span>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--hd.h264.mp4" title="Download">HD Quicktime</a>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--large.h264.mp4" title="Download">Large Quicktime</a>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--small.h264.mp4" title="Download">Small Quicktime</a>
</ul>
<ul>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--large.wmv9.wmv" title="Download">Large WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.wmv/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--small.wmv9.wmv" title="Download">Small WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--large.xvid.avi" title="Download">Large Xvid</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0316/coop--0316--livepromo--small.xvid.avi" title="Download">Small Xvid</a>
</div>
<div id="show_links" style="width:150px;margin-left:230px;text-align:right;">
<span>SUBSCRIBE</span><br />
<ul style="width:150px;">
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861813" title="iTunes HD">iTunes HD </a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861814" title="iTunes Large">iTunes Large</a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861826" title="iTunes Small">iTunes Small</a>
<li><a href="http://youtube.com/area5media" title="YouTube Channel">Area 5 YouTube Channel</a>
</ul>
</div>
<hr class="viddesc"></hr>
<p>
First off, a lot of people have wanted to know what's going to happen to their CO-OP iTunes feed. You won't have to subscribe to a new feed as CO-OP Live will go right into the same CO-OP feed you've been using. While we'll be recording live, once we're done the show will be re-compressed and uploaded as per the norm and those of you unable to watch the shenanigans (oh, and there <em>will</em> be shenanigans) as they happen will still get the full show delivered to you later Tuesday night. The same series of download links will also be available.</p>
<p>
Big thanks to <a href="http://twitter.com/dylankenney">Dylan Kenney</a> for the new theme song we're going to be using starting next Tuesday! He's a fantastically talented musician and his music fits the soul of our new show and the new/old logo perfectly! Why is this logo new/old instead of just new? Because it's what indie game designer <a href="http://www.polytroncorporation.com/">Phil Fish</a> originally came up with wa-hay back in the day when we were first slapping our show and our business together! He's also the creator of the upcoming game Fez and the creator of the Area 5 logo at the top of this page.</p>
<p>
That original CO-OP logo was deemed by some powers that be that it wasn't "gamer" enough, but we've always had a soft spot in our collective heart for it and with the launch of a show that will hopefully involve you as much as it does us, it honestly felt more fitting. CO-OP Live should eventually become truly, er, <em>cooperative</em>. We couldn't have gotten this far without you and now it's time to bring you into the act. Make sure to follow <a href="http://twitter.com/coop_live">coop_live</a> on Twitter and during certain times of the show we'll be using that to talk directly with you. Revision3 apparently has some kind of live chat-room software that could possibly be up by next Tuesday, so keep an eye out for that as well on the <a href="http://revision3.com/co-op">Revision3 CO-OP page</a>, though I don't have the details yet as to how/if it's going to work.</p>
<p>
Essentially, the course of our new show is thus: we're going to shoot and mix game review/preview, interview and--a first for us--game demo segments live on the show. We'll have as many guests on as we can as per the CO-OP norm and once a conversation is over, we'll bring in you, the audience, for your thoughts on what was just said. Now's your change to tell Ryan and I, directly, that we're idiots for not liking <em>Demon's Souls</em>. Also, you'll have your chance to make fun of us to our virtual faces for making extremely hyperbolic claims or badly forming our sentences as we're not going to be able to edit them out like we normally do. What, you thought we only edited around gameplay footage? Oh ho ho, if you only really <em>knew</em> the kind of shit that's hit the cutting room floor... Well, I guess now you will.</p>
<p>
We have a lot of plans for other kinds of segments we can introduce thanks to this new format, and most of them would have been impossible in the original CO-OP format (can you say: musical guest?). Still, our goal is to keep as much of our style as we can. We want conversations, not talking heads. Criticism, not just score run-downs and we want to shoot the show in a way that isn't just static cameras locked to some people in the center of the screen. Our goal is to make the Area 5 mark on the live format and apply as much of our style to it as we can, even though we're going to be on a regular set instead of shooting guerilla-style about San Francisco as we normally do.</p>
<p>
But that's not to say that pre-edited work is going to go away! We're actually hoping that the live format saves us enough time that we can go back to making Area 5 Snacks and other shorts. We're going to have to work up to that, though, so please be patient with us as we work out the kinks in our live show and really spit-polish it to that sheen that we've all come to know and love in our more traditional work.</p>
<p>
So what about CO-OP? Technically, CO-OP is a separate IP and we're signing a separate contract with Revision3 for CO-OP Live. That means it <em>could</em>, technically, come back. Will it? Not soon, no. Not unless someone wants to sign a deal with us to do it again, but we're still very open to the possibility. Our work with the new, resurgent, so-cutting-edge-that-it-practically-<em>bleeds</em> <a href="http://egmnow.com">Electronic Gaming Monthly</a> will be the most immediate place you'll have to see our edited work. So far all we've done for EGM is gameplay clips, but that's going to change, and soon. You're going to like what we/they have in store :)</p>
<p>
Our hope, though, is that CO-OP Live can be even more important to your gaming entertainment life than even CO-OP was! So come back every week. Chat with us directly, comment here or on the Revision3 forums and let us know how we can improve the show. Our new format is going to make us more versatile than ever and more able to quickly adapt to changes and suggestions and while we're definitely going to need your patience while we get things running smoothly (we think it'll take us several shows), we're also going to need your help in making it its very best!</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6536755.xml</wfw:commentRss></item><item><title>CO-OP 0315 -- Reflections 2009: Part 2 -- Borderlands, Flower, Dragon Age, Street Fighter IV, and Many More</title><category>Tiff Chow</category><category>borderlands</category><category>co-op</category><category>dan hsu</category><category>david ellis</category><category>demon's souls</category><category>flower</category><category>justin haywald</category><category>kat bailey</category><category>mad world</category><category>new super mario bros. wii</category><category>street fighter 4</category><category>tyler barber</category><dc:creator>matt chandronait</dc:creator><pubDate>Tue, 26 Jan 2010 17:36:50 +0000</pubDate><link>http://area5.tv/blog/co-op-0315-reflections-2009-part-2-borderlands-flower-dragon.html</link><guid isPermaLink="false">321884:3375108:6435576</guid><description><![CDATA[<div style="float:left;margin:0px 8px 8px 0px;">
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</div>
<p><- Time to Digg this post! It really is the best way you help spread the word about the show.</p>
<p>
It's the second part of our epic, 2009 year-in-review special! We assembled a crew of the finest CO-OP regulars to share what their favorite games of 2009 wound up to be. This isn't a "Game of the Year" rank-a-thon, but rather a recollection of what made 2009 such a freakin' awesome year for gamers! More after the show:
</p>
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  </object>
<div id="show_links">
<span>DOWNLOAD THE SHOW</span><br />
<ul>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--hd.h264.mp4" title="Download">HD (30fps) MP4</a> <span class="small">(highest quality)<span>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--hd.h264.mp4" title="Download">HD Quicktime</a>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--large.h264.mp4" title="Download">Large Quicktime</a>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--small.h264.mp4" title="Download">Small Quicktime</a>
</ul>
<ul>
<li><a href="http://www.podtrac.com/pts/redirect.mp4/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--large.wmv9.wmv" title="Download">Large WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.wmv/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--small.wmv9.wmv" title="Download">Small WMV</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--large.xvid.avi" title="Download">Large Xvid</a>
<li><a href="http://www.podtrac.com/pts/redirect.avi/bitcast-a.bitgravity.com/revision3/web/coop/0315/coop--0315--09reflections02--small.xvid.avi" title="Download">Small Xvid</a>
</div>
<div id="show_links" style="width:150px;margin-left:230px;text-align:right;">
<span>SUBSCRIBE</span><br />
<ul style="width:150px;">
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861813" title="iTunes HD">iTunes HD </a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861814" title="iTunes Large">iTunes Large</a>
<li><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=307861826" title="iTunes Small">iTunes Small</a>
<li><a href="http://youtube.com/area5media" title="YouTube Channel">Area 5 YouTube Channel</a>
</ul>
</div>
<hr class="viddesc"></hr>
<p>
Since this is a part 2, obviously we've got the same, awesome crew of CO-OP friends on hand!<br />
- From <a href="http://bitmob.com">Bitmob</a>, Dan Hsu.<br />
- Tyler Barber of RebelFM fame and <a href="http://eat-sleep-game.com">Eat-Sleep-Game.com</a> as well as regular work for <a href="http://gamespy.com">GameSpy</a>.<br />
- Kat Bailey, a frequent, favorite guest of ours and a freelancer at large.<br />
- Long-time blogger <a href="http://tiffchow.typepad.com/">Tiff Chow</a>.<br />
- Justin Haywald and David Ellis from <a href="http://1up.com">1UP.com</a>.</p>
<p>
This week we reminisce fondly about <em>Borderlands</em>, <em>Flower</em>, <em>Street Fighter 4</em>, <em>New Super Mario Bros. Wii</em>, <em>Mad World</em>, <em>Demon's Souls</em>, <em>Dragon Age</em>, <em>HALO: ODST</em>, <em>'Splosion Man</em>, <em>Spelunky</em>, and more! We loved 2009. You loved 2009! Holy crap-face was it a good year to be a gamer!</p>]]></description><wfw:commentRss>http://area5.tv/blog/rss-comments-entry-6435576.xml</wfw:commentRss></item></channel></rss>